
Johan Albrektson
Team & Project Manager / Technical Director / Senior Game Developer
If you're looking for a team- or project manager with extensive technical and creative skills - and real world experience to match, your search may finally be over!With 25+ years of experience in professionally managing projects and businesses, working with everything from hardware & software IT, 2D/3D-visualizations, video production, VFX and compositing - to mad-science engineering projects for events. And most recently managing a fully staffed game development studio, overseeing all of the technical aspects of developing games.Having produced award-winning work for the very best advertising agencies in Sweden, working with clients such as Nike, Adidas, Audi, Volvo, Scania, H&M, Pernod Ricard, Ikea, Scandinavian Airlines and MANY others, I know for certain that nothing is impossible as I look ahead for new and exciting challenges!

Dinomite Games
Technical Director
2016 - 2025
Co-founder and Technical Director of indie gamedev-studio Dinomite Games releasing flagship title "Go Fight Fantastic!" in 2024.
The studio started out as just a team of two, growing to 13 employees over the years, with my personal responsibility shifting from programming and dealing with all technical aspects of the development, to managing a full team, project planning and overseing especially the technical side of development.Dinomite Games has been an amazing 9 year journey, from the early days of doing literally everything ourselves, to expanding and leading a team of amazing developers, Dinomite will always be special in my heart.
Specific Responsibilities: Co-Managing the Studio / Budgeting / Product Owner / Production Lead / Production Timeline Planning / Tech Lead (overseeing programming team, animation, tech-art and art integration) / Systems & Feature Development / Tech Art - and much much more.
Showcase:
Go Fight Fantastic!
Released by Dinomite Games on Steam in 2024
- coming to Playstation/Xbox/Switch in 2025
Go Fight Fantastic is a flagship hack 'n slash title released by Dinomite Games in 2024, published under Kinda Brave Entertainment. Starting in 2016, the game was originally developed by just me (tech, code & tech art) and partner Lina Andersson (art & animation) for 5 years, before growing the team to level up and finalize the end result.In 2020, the game landed a successful Kickstarter Campaign with a 'Projects We Love'-seal of approval from Kickstarter, before being acquired by Kinda Brave in 2021, expanding the team under our supervision to 13 developers.Developed in Unity using a custom 2.5D pipeline, allowing artists to create fully unique hand-drawn environments and frame-by-frame animations - along with sprite based characters using our special 3D-to-Sprites-to-Paintover pipeline.

The Hack 'n Slash-game features 4 unique playable characters in an assymmetrical team-work action adventure about a gang of teenage smugglers and their spacedog captain, forced to save the inhabitants of a planet during a black market supply-drop.Each character has their own playstyle, weapons and abilities, along with hundreds of collectable powerups and ability-modifers, for maximum variety and power fantasy. The gameplay was designed around co-op, teamwork and class synergy, to force players to help each other in order to succeed.
With hand-drawn Cinematic sequences by BRIKK Animation in Sweden and a KICKASS full length Soundtrack by Two Feathers (Metal Hellsinger, Vermintide, Aragami, Angry Birds, etc) - available on Steam and Spotify, the game has enormous production values and quality throughout.The game was showcased at multiple trade shows such as Närcon 2019, Sweden Games Conference 2020 and Gamescom in 2022 - and was one of the finalists in the Gamesweekberlin Dev Booster Competition, winning the people's choice vote during the show as well as being nominated for Best Debut at the Swedish Games Awards in 2024.
Testimonials / Recommendations
Joakim Börjesson
Game Designer at Dinomite Games"Johan is an excellent planner. His system of structuring and managing the timeline for an entire project was crystal clear and brought everyone to a level of understanding of the entire product and the steps to completion.His deep knowledge and skills in programming, technical-art, art in general, computers, and hardware are invaluable. Johan brings a wealth of knowledge and know-how to not only make games, but make them properly - all the while directing a tech team.There is so much I have learned from Johan and he has made me become a much better programmer. I cannot recommend Johan enough, he is everything I can ever imagine I’d want in a leader and coworker."
Norbert Litwiński
Account Manager at Kinda Brave Entertainment"Johan is one of the best people I've had the pleasure of working with over the years. He is also, without a doubt, one of the most organized game developers I’ve encountered—I’ve never seen such a well-structured and neatly maintained documentation and file system!I truly appreciated his pragmatic and solution-oriented approach, always focused on maximizing the impact of our work. At the same time, he remained open to exploring new ideas and solutions."
Katarina Karsberg
2D Artist at Dinomite Games"Johan consistently demonstrated exceptional reliability and foresight, always staying ahead of challenges. His unique blend of technical expertise and creativity allowed for innovative solutions and made complex problems manageable."

Studio Pixelight | SuperMegaCorp
CEO / Production Lead
2008 - 2018
Co-founding Studio Pixelight | SuperMegaCorp gave me the opportunity to work with the very best advertising agencies in Sweden, becoming the go-to production company for 2D- & 3D Visualization, Video Production, VFX and most of all Tech Driven Events - or Mad Science-projects, as we called them.Working with clients such as Nike, Adidas, Audi, Volvo, Scania, H&M, Pernod Ricard, Ikea, Scandinavian Airlines and MANY others, this would involve everything from visualizing ads, retail, offices and creating super custom one-of-a-kind interactive events, allowing consumers to truly engage with brands in a playful manner, as seen in the highlight showcases below.
Specific Responsibilities: 10 years as CEO / Founder / Production Company co-manager. Head of Production / Planning / Collaborative Design working directly with agencies and clients / 2D- and 3D Production work, Animation, VFX, Video Editing, Post Production & Compositing, Lighting and Rendering, Tech Art - and much more.
Personal Advertising Award
🏅"Most creative people in tech-driven advertising 2018" - Resumé MagazineI was featured on a list of the 'Top-3 most creative people in tech driven advertising' for my extensive work with tech driven events engineering. The jury behind the award consisted of industry veterans, agency heads and creative directors compiling and voting on candates for the Swedish advertising industry's Resumé Magazine.
Showcase:
10 Years of Production
Summarizing our work in Studio Pixelight | SuperMegaCorp in a 10 year retrospective is a bit of a challenge, picking favourites among litterally hundreds of different cases we worked on and produced.
For me personally, being able to mix technology and creativity, visualizing and designing for the real world - often times executing on the physical implementations was always the most fun. Despite a very small team of often just two people on each project working the production side, the results and the awards received over the years speak for themselves.
ERICSSON NEST - Hong Kong
Agency: StudioNOCWorking with StudioNOC on Ericsson NEST (Network Society Forum), we had the honor of co-designing and visualizing the interior and exterior venue on Pier 6 in Hong Kong for the forum discussing the future of technology and society, featureing among others former president Bill Clinton as the keynote speaker:
PAUSE - The Human Jukebox
Agency: Åkestam HolstPushing the limits on immersive events, two cases produced alongside Åkestam Holst for the specialized top-of-the-line home entertainment store, Pause Ljud & Bild in Sweden. For The Human Jukebox, we custom built a sound-system (dubbed "the GutPod") so small that the CEO of the store could swollow it, turning himself into a walking human jukebox. Yeah. For real!Impossible!! according to every other engineering firm approached. Yet we did it - live in front of cameras and reporters - streaming music from Spotify straight into the CEO (as seen in x-ray below). Featuring the smallest SMD components you can buy to produce a tiny amplifier, speaker, a tiny battery-pack and a radio receiver for streaming music to the device, housed in a 3D printed shell, it truly was one of, if not THE smallest streaming systems in the world - without a doubt one of the hardest builds I've made.
PAUSE - The Heist
Agency: Åkestam HolstFor the second Pause Event named The Heist at Pause, we rigged the store with a custom built system of green laser tripwires, CCTV-cameras, pin-code keypads, along with an online hacking game - creating a fully gamified cat burglar experience. With the night-vision cameras feeding to storefront windows, "burglars" waiting in line outside the store could watch others attempt to climb lasers, armed with a spray-can of smoke in true movie fashion.The farther you managed to get into the store, the higher discounts you could earn to use for future purchases - and waiting in the back of the store, the grand prize: a top-of-the-line TV and the keypad to shut down the alarm-system using the codes from the hacking-game.
Both Human Jukebox and The Heist campaigns gained massive press coverage and traffic to the store - and both won numerious advertising-awards:- Gold (New) and Bronze (Wierd Wonderful Work-category) at the London International Awards 2011/2012
- Gold (PR) and Silver (Low Budget) at the New York Festivals 2011
- 3 x Silver (Event/Digital/Web) at the Golden Egg Awards (Guldägget) 2011/2012
- Silver (Direct) at Cannes Lions 2011
NORRLANDS GULD - The Social Beer (World Cup 2018)
Agency: Åkestam HolstAmong the more technically challenging cases we produced, involving custom hardware engineering, game engine-tech, back- and frontend web-services - and a bit of food chemestry: Spendrups/Norrlands Guld's FIFA World Cup 2018 "Social Beer" Machine.Designed to be used for real, the social beer machine could pull the latest sports tweets and print them straight onto the crown of a Norrlands Guld-beer, seconds after leaving the tap - all with a user friendly interface pulling tweets from a back-end server connected to the Twitter API and specific tags. You could litterally tweet something, and seconds later hand a beer with the tweet printed on it to your friend:
AUDI R8 - Supercar Launch Event
Agency: StudioNOCLaunching a new super sports car should not be your everyday event. The venue, the Photographic Museum (Fotografiska Muséet) in Stockholm was the perfect spot when launching the Audi R8. Huge open spaces with a video projection system wrapping 40 meters of seamless projection area, allowed for installation of impressive floor-to-ceiling LED walls, an entrance tunnel completely wrapped in LED screens, laser projections, electroluminescent wiring and a stage setup for the unveiling - as well as a live performance by artist Seinabo Sey.We were tasked with among other things, producing motion graphics for the venues unique projection areas, LED-walls and entrance-tunnel (seen in the video above). The graphics were themed in Audi R8 black, red and white with signature patterns integrated into the graphics. Multiple video sequences were produced for stand alone installations as well as for use as background graphics during the live performance and timed countdown graphics for the final unveiling of the new Audi R8.
SCANDINAVIAN AIRLINES - Melodifestivalen
Agency: StudioNOCAmong personal highlights among our various events: The Scandinavian Airlines booth at Melodifestivalen 2015, where anyone could get behind the controls of a SAS 747 and smaller trick-planes, attempting take-off and landing with a professional SAS pilot guiding you through the process - and perhaps one or two barrelrolls. Instant joy and excitement, adults and kids alike!
ABSOLUT - Rock Edition
Agency: StudioNOCHaving had the honor of working with Pernod Ricard and The Absolut Company on several projects over the years, a personal favourite was one of the earlier events we worked on; the Absolut Rock Edition where we did the stage and venue visualizations in collaboration with StudioNOC with the intention of making everyone to feel like a rockstar. This was one of the first cases where we really went all in on creating a rock concert vibe, complete with state-of-the-art stage lighting. This one will always be special in my heart.
Photos courtesy of partners/agencies StudioNOC & Åkestsam Holst.
Futuregames
Unity Teacher &
Project Manager
2008 - 2010
Futuregames quickly became one of the best game development educations in Sweden (and internationally) when it was founded in 2008. It has since expanded to several locations in Sweden as well as Warsaw in Poland.For the first three years after its founding, I worked as a consultant teaching the students game development using the Unity Engine, including game- and level design, lighting, shaders & materials, scripting - and finally co-managing the students' Unity game projects.For the student Unity-projects, we directly collaborated with larger game studios such as Filimundus, allowing the students to produce vertical slices around Astrid Lindgren and Sven Nordqvist IPs and characters.I also acted as an advisory partner, helping the Futuregames board with grant applications and curriculum structures for the expansion of the education beyond its first three years.


Elisabeth Tegner
Co-founder of Futuregames"Johan's knowledge and expertise in the Unity engine, scripting, project management and technical direction was absolutely invaluable for us. (...) The projects and results were extremely well received by everyone involved and it could not have been done without Johan."
Almir Listo
Global Brand Director & Head of Community at Starbreeze Entertainment"Johan was responsible for the technical side of the course we co-created and held at the education. I have to say working with him was a pleasure from pre-production to the final product.Johan is a talented, optimistic individual with a keen eye for the whole picture. If I ever felt the ball was dropped somewhere I could be sure Johan was there to pick it up. I definitely want to work with Johan again."
Kit Johnny Eklöf
Producer at EA DICE (Electronic Arts)"Johan is a qualified jack-of-all-trades, which makes him a resource in any project. He is one of the most flexible, patient, and hard working people I have ever worked with."
Systems Go
Hardware & Software Specialist / Technician
2003 - 2011
Founder of IT consultancy firm Systems Go, helping companies and individuals with everything and anything IT-related. From building custom PCs and hardware setups, to network infrastructure, software configuration and technical support, to web, platform and software-development in PHP/HTML and CSS, as well as Shockwave & Flash.Having been the 'neighbourhood tech support' and teaching early web development to students and teachers alike since middle school, founding Systems Go allowed me make a proper business out of it. I was able to expanding my clientel and find more challenging IT-projects, as well as collaborating with other savvy programmers and IT consultants on exciting projects like Scania's Aura Calendar-system (seen here).

Peter Bjurström
CEO Vidalf / Mobitrotter, Chairman of the Board at Teasy"I highly recommend hiring Johan as a top-notch graphic/web designer and supervisor/project manager regarding design- and web related development projects."
Stefan Melin
CEO at StrongH / Encore & Ensize"Johan has solved IT problems and developed IT systems for all companies I've been involved with during the past years. His deliverances has always met my expectations!"

The Interactive Institute
Internship
2001Student Team Lead, overseeing and working alongside nine other students in producing 3D-assets for the VR-replica of the city Karlskrona (aka. Karlskrona 2.0) under Danish architect Rune Nielssen of the Interactive Institute in Stockholm, Sweden over a course of several months.The internship was part of the Media Production programme at Nacka Media, with 3D-assets being produced primarily in Autodesk Maya and Adobe Photoshop.
Rune Nielsen
Head Architect & Project Lead, Interactive Institute of Stockholm"Nine students were assigned to work on the virtual city "Karlskrona 2", discussing and producing 3D-models, 2D-illustrations and renderings of the city. This was made possible by collecting data from the municipality of Karlskrona like maps, photos, CAD drawings and scanned handmade drawings.In particular worth mentioning is student Johan Albrektson who showed great interest in the project, working in a very focused and productive way, as well as becoming an important key person in the distributed communication between us and the students.Furthermore Johan was fast and enthusiastic and did produce a huge amount of models and inputs in the discussions of the virtual city's development. A great part of the success of assigning the students in Stockholm can be given the initiative and skills of Johan."
Thank you!
If you like what you've seen so far, there are many more things I haven't been able to cover here, but would love to talk more about.
So if you have a challenge for me, or can see me as a good fit for your team, don't hesitate to reach out!Thank you for taking the time - and have a wonderful day!